Smartphone users can now 'feel'
images and objects seen on their
touchscreen!
In a game-changing invention,
engineers at Disney Research,
Pittsburgh, have developed a new
technique that allows you to feel the
texture of objects seen on a flat
touchscreen.
The novel algorithm enables a
person sliding a finger across a
topographic map displayed on a
touchscreen to feel the bumps and
curves of hills and valleys, despite
the screen's smooth surface.
The technique is based on the fact
that when a person slides a finger
over a real physical bump, he
perceives the bump largely because
lateral friction forces stretch and
compress skin on the sliding finger.
By altering the friction encountered
as a person's fingertip glides across
a surface, the Disney algorithm can
create a perception of a 3D bump on
a touch surface.
The method can be used to simulate
the feel of a wide variety of objects
and textures.
"Our brain perceives the 3D bump
on a surface mostly from information
that it receives via skin stretching,"
said Ivan Poupyrev, who directs
Disney Research, Pittsburgh's
Interaction Group.
"Therefore, if we can artificially
stretch skin on a finger as it slides
on the touchscreen, the brain will
be fooled into thinking an actual
physical bump is on a touchscreen
even though the touch surface is
completely smooth," Poupyrev said in
a statement.
In experiments, researchers used
electrovibration to modulate the
friction between the sliding finger
and the touch surface with
electrostatic forces.
Researchers created and validated a
psychophysical model that closely
simulates friction forces perceived by
the human finger when it slides over
a real bump.
The model was then incorporated
into an algorithm that dynamically
modulates the frictional forces on a
sliding finger so that they match the
tactile properties of the visual
content displayed on the
touchscreen along the finger's path.
A broad variety of visual artifacts
thus can be dynamically enhanced
with tactile feedback that adjusts as
the visual display.
"The traditional approach to tactile
feedback is to have a library of
canned effects that are played back
whenever a particular interaction
occurs," said Ali Israr, a Disney
Research, Pittsburgh research
engineer who was the lead on the
project.
"This makes it difficult to create a
tactile feedback for dynamic visual
content, where the sizes and
orientation of features constantly
change. With our algorithm we do
not have one or two effects, but a
set of controls that make it possible
to tune tactile effects to a specific
visual artifact on the fly," Israr said.
The new research will be presented
at the ACM Symposium on User
Interface Software and Technology in
St Andrews, Scotland.
Wednesday, October 9, 2013
Technology that lets you 'feel' textures on touchscreen
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